The Three Laws of Robotics:
1. A robot may not injure a human being, or, through inaction, allow a human being to come to harm.
2. A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
-I, Robot (Asimov)
As a grader for about half of college, I ran across a lot of these... some of the ones that stood out the most (and were technically correct with the question asked
if (Chicken.Mama+ Chicken.Papa == Chicken.Baby)
toaster++;
and another from the learning center(where I worked the other half of college). Try tracing someone's program written like this when it's calculating something totally different than any of the variable names; the program did a lot more than this, but you get the general idea ^^;
int enterprise[federation_of_planets];
int bird_of_prey[federation_of_planets];
while (int klingons=1; klingons < humans; klingons++)
{
enterprise[klingons] = humans - klingons + worf;
bird_of_prey[klingons] = klingons - humans;
}
- Karen
Last edited by Xelloss on Thu Apr 12, 2007 3:22 am, edited 1 time in total.
Do you think I could ever be a grader for about half of college he or she ran across a lot of these?
The Three Laws of Robotics:
1. A robot may not injure a human being, or, through inaction, allow a human being to come to harm.
2. A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
-I, Robot (Asimov)
Xelloss wrote:As a grader for about half of college, I ran across a lot of these... some of the ones that stood out the most (and were technically correct with the question asked
I have graded a lot of exames/HWs and I have seen many fantastic answers like these as well This is why they are extremely funny